Collecting broadcast UDP packets using async networking in Rust
Creating a simple console application in Rust for fun and profit, including some nice tricks to push async programming to the limits. Read along →
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Creating a simple console application in Rust for fun and profit, including some nice tricks to push async programming to the limits. Read along →
The #pragma once directive offers some advantages over the traditional header guard idiom, but as it is not part of the C/C++ standard we have to rely on the – not too verbose – compiler documentations. In this post, I examine what happens if you mix this directive with other Read along →